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Country Guides

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Country Guides

Post by Hina Fujiharu on Mon Jan 10, 2011 1:45 am




RPGH Country Guides




Original map by Galvesar. Updating done by Nero.



---------------------------------------------------------------------------------------------------

Shinrei Country Report
Credits to Yubie Zeta




Land of Water

"Fide. Honoris. Respectus."

As Shinrei still remains one of the largest countries in the world of Haven, the island nation proudly claims the title of "Land of Water", and deems their leader the "Shiki". The people stand united and still rival all other countries with industrial and medicinal advancements, although their status for trade has fallen since the country now has become isolationist. Unwilling to be subject to any further terrorist attacks, the country has halted all trade in an attempt to suffocate organizations that are growing outside of the country, and now only rely solely on their own resources. In addition to their industrial and medical power, Shinrei now boasts one of the largest and most dedicated military systems in Haven, with over five hundred thousand strong, ready to defend the populace in the event of yet another attack. Some may even view the country as tense in their perspectives, and while such an opinion isn't far from the truth, the members of the country still somehow share an almost harmonious relationship with each other, as they have a greater tendency than most to accept each other regardless of what race, gender, or state of life another exists as.

Leader: Shiki - Yubie Zeta

Leader Building: None

Weather: Shinrei's weather hasn't changed much from the time it was founded, as they still receive approximately the same amount of rainfall as they have many years before, ranging from forty to fifty inches of average rainfall, sometimes with heavier concentrations along the coastal areas. Frozen winds often whip through the most populated cities of Shinrei, as the entire northern portion of the country is consumed by glaciers, and the inhabitants are well adjusted to the cold; children are often seen playing in shorts and t-shirts during light snowfall in the central areas. A few tropical areas near the southern coasts almost seem to mock the northern frozen wastes, and the inhabitants often fight to maintain what little specialty plants they can grow due to their peculiar environmental situation. Some fear hurricanes due to the battling of the warm southern temperatures and the chilled northern temperatures, yet such devastation has yet to occur; regardless, the Shiki has taken precautions, and the military has prepared structures that will protect the country in the event such an environmental catastrophe does occur.



Country Relations:

Kyre: Neutral
Deion: Neutral
Forge: Neutral
Alteria: Neutral

History:
Once a land founded by five doctors and a pair of men who wished to distribute the medicines the doctors created, Shinrei has grown from a hospital and cluster of homes into a vast country with a powerful economy and military. Water is still seen as the pentacle of life for the people that live within the borders of the island country, and most of the technology that has developed from once humble structures mirror the ocean life that assist in supporting the system that now thrives. A powerful military and several structures now protect the country from attack, and a variety of advancements further ensure civilians that their lives in Shinrei are important and well guarded. Today, the country is now completely self sufficient and independent from other countries, as they've converted into an isolationist style of life, and adapted their trade businesses into various machinery and structures that further their efforts to gather needed materials.

Unfortunately, Shinrei has not been entirely successful with all of their ventures, as after Shinrei's previous leader, had left the country in the hands of another, and several tragic events have befallen the country since then. Designated the new Shiki from defeating powerful opponents in a tournament, Yubie Zeta quickly realized that she had much to learn about the world, as shouldering the burdens of leading thousands alone became a difficult feat within mere moments. Taking on the task to learn as much as possible about her people, the Shiki did her best to immerse herself within the populace and culture that the average person lived among, hoping to better understand how she could become a proper leader that wouldn't just bear the duties as a guardian, but also meet the needs and desires of the individuals that supported or criticized her. Regardless, the young Shiki was not given much time to adapt, as an event was soon to spiral out of control, which would scar the country and its people.

Not twenty four hours as the unexpected child had been announced as leader, Klavier Nagashe, the leader of Deion and Kyré, declared war on Shinrei and the child leader. The populace of Shinrei did not back down, however, and as she'd heard her new people respond to the calls of war, the new Shiki rose to the challenge, creating twisted plans for her newly arranged troops to battle out. The confusing form of defense was difficult to follow, even for highly skilled Shinreian officials, but they heeded Yubie's command regardless, and eventually became the victors of the multi-country war. Death tolls were unfortunately high as a result of the war, even though the opponents were revealed to have a much smaller army in comparison, and while the Shinreians prided themselves in not surrendering, pain was felt on all sides as those remaining were forced to clean after the mess of their fallen comrades and destroyed homes.

Seig City eventually fell prey to a terrorist attack from a man claiming that the city's fall would mark the rise of the Luna Cruentis, and no amount of self blame has protected a variety of citizens from more criminal acts from members of the once thought to be extinct guild, The Order of the Xul Tegas. Shinrei as a nation hasn't weakened or lost hope, however, as citizens and military members alike volunteer to help clean Seig's remains and rebuild what will be yet another testament of honor, wit, and strength against those who would seek to harm anyone who wishes to live a peaceful life within the country walls. As the people of Shinrei have all become survivors of wars and terrorist attacks alike, their resolve in medicine and military has only bolstered, and the leader continues to promote the country's strength in resources and defense, believing that arming the general populace would be better prepared to defend their own lives if properly trained and equipped.

Old Description:
Shinrei


Land of Water

Shinrei is one of the four main powerhouses that rule over the RPG Haven world. As such, it is one of the four countries with a different name for its leader, known as the Shiki. The country is also mostly known to be the Land of Water, primarily because the country itself is surrounded by vast bodies of water, and that, people of Shinrei seem to be in tune with each other and live a harmonious life. Shinrei has great economical status, and it takes pride on its superior advantage over the other countries when it comes to industrial and medicinal power

Leader: Shiki; Yubie Zeta

Leader Building: Shiki Mansion

Weather: Humid Tropical / Snowy; Shinrei gets a large amount of rainfall varying from season to season. The amounts consist of around 40-50 inches of rainfall average, but is heavily concentrated on the coastal portions with some places getting double that amount. Since the whole country consists of islands, there are usually sea breezes that will occasionally cool the temperature. On the northern side of Shinrei though, the temperature can reach below zero degrees, with snow usually lasting half a year.

History:
(credits to -Shugin-)
Shinrei was founded by five Doctors They were soon joined by two men who wanted to manufacture the medicines the group was making and distribute them allowing the city to make money from what it was doing. Each of them gave their best to create the large hospital, and small homes they lived in, they created vast herbal gardens to help with their work. From there they would expand rather slow, but the steady growth allowed for the stability the country holds today.

As the years passed more homes were built, and new types of medicine came in to the slow forming city, and as more medicine came in, so did more people, slowly growing to a balance of industry and medicine, forming a peaceful land.

After about 50 years the city became a country, and found itself to be the land of water, of course water being the pentacle of life was actually suiting for a place where medicine lead the way; But of course being the land of water they found them self’s at odds with the land of fire, with no real reason at first, but soon a man came to them, an ex-king, fallen from his throne, wounded, and betrayed. The king was that of the land of fire, now showing his mortality and requesting asylum from Forge, and medical treatment; Both were given to him in a show of good faith, and as in most times their faith caused a war, not just between Fire and water, but between medicine and technology.

The war waged for a long many years before the war found itself at an end, but even still tensions ran high, so high that it caused them to fight for many years to come, mostly a race of who could create a better life style for their people, a life formed by medicine and industry, and another formed from technology.

Though at odds the new turn of the century came, and the new leaders chose to meet in a neutral place to try and talk. Having lived in their ancestors' war their whole life, not even really knowing why, they chose to try to work it out, hoping to form a new life for all of them, a life of peace, and health. Hotaru the leader of the land of water, and CC the leader of the land of fire met and talked for almost 2 weeks, going over every aspect of a treaty for their countries, making sure no one person had to much power, and all things were shared equally, creating one unified country keeping their own aspects, but striving to make the best life for their people. Over this time the two actually became close, and began to know each other as friends, which would only serve to make their alliance stronger.


Country Relations:
Kyre: Neutral
Deion: War
Forge: Neutral
Alteria: Neutral


Last edited by Hina Fujiharu on Mon Dec 19, 2011 8:22 am; edited 11 times in total
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Forge

Post by Hina Fujiharu on Mon Jan 10, 2011 1:53 am

Forge Country Report


Land of Fire


Forge is one of the four main powerhouse that rule over the RPG Haven world. As such, it is one of the four countries with a different name for its leader, known as the Fraide. The country is also mostly known to be the Land of Fire, primarily because of its warmer weather and fast paced technology compared to the other three countries, and that, people of Forge seem to always be burning of passion. Forge has great weapon control, and it takes pride on its superior advantage over the other countries when it comes to Technology.

Leader: Fraide; Ray Ignazia

Leader Building: Fraide Estate

Weather: Dry. Extremely hot summers, and cool winters. The Shinrei mountains block the rain from the west.



History:
(credits to Cain XV)
Forge was founded as a small city state, part of a larger empire. This subservient status carried on for several generations before a new king took the throne. The new king worked in secret with alchemists and loyal warriors for his cause: To break apart the empire.

The alchemists worked to find ways to get an edge against the much larger empire.
Their sciences found new methods, their research led them to discover many new
features to add towards their armies both in combat, and in health.

They won eventually, the larger empire breaking apart. The empire was fragmented,
to this day it remains smaller countries and kingdoms. When they won, the King
declared his country to all. Its name was Forge, named after the Forges that brought
them to victory.

There was one that did not approve of their actions. That was Shinrei, a land of honor above all. They were closely allied with the Empire, when Forge took its own stand, Shinrei took in the fleeing emperor who crossed the seas to get away, and helped him try to reclaim what he lost.

Warring with Forge ensued for many more years.

It ended eventually, when forge agents finally got to him. The ending of the
emperors life made Shinrei wroth, They wars escalated and continued for two
generations before they quieted down. Shinrei and Forge had been at odds ever
since.

This was the first time when Forge started to gain its renown as a country of science.Their Technology remains far in the lead, they develop the most towards advancing their technology.

They continue to develop far from the eyes of the other countries, They long since
stopped the rule of Kings in favor of a more active system where the Fraide rules with a council, who offer advice and insight.

The issues with Shinrei have also been quelled with the friendship that has developed between the current leaders. It took time for the Countrymen to finally acknowledge the state of peace and alliance, but both countries are now close partners that stand together, Fire and Water, to hold their place against the adversaries of Haven.


Country Relations:
Shinrei: Neutral
Kyre: Neutral
Deion: Neutral
Alteria: Neutral


Last edited by Hina Fujiharu on Mon Dec 19, 2011 6:33 am; edited 5 times in total
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Kyré Country Report

Post by Hina Fujiharu on Mon Jan 10, 2011 1:56 am

Kyré Country Report


Land of Wind



Kyre is one of the four main powerhouse that rule over the RPG Haven world. As such, it is one of the four countries with a different name for its leader, known as the Kreix. The country is also mostly known to be the Land of Wind, primarily because of its natural windy nature compared to the other three countries, and that, people seem to be more at ease and peaceful when visiting Kyre. Kyre has great military power and influence, and it takes pride on its superior advantage over the other countries when it comes to Education.

Leader: Kreix; Carrie Akyla

Leader Building: Kreix Tower

Weather: Windy. It has also very mild temperature, consisting of cool winters and hot summers, though the constant wind makes for a very comfortable summer climate. It rains often enough, though not as much as Shinrei. Kyre's weather is warm and is the second warmest to Forge.

History:
(credits to Abel XIV)

Kyré was originally founded by philosophers that were exiled from almost every kingdom after the Great War, arguing that it had been their ideas the ones that had caused the conflict, there, the philosophers soon funded a university, known as 'The Garden', these philosophers, apart from giving classes to everyone that requested it, were the ones that ruled Kyré, establishing a council formed by the wisest people in the university.

This new form of government that promoted peace and tolerance attracted many people towards Kyré, mainly exiled men and women that would never be able to return to their homes. This made the population of Kyré grow quickly, and although it was at first a wasteland ravaged by hurricanes, tornadoes and storms, thanks to the effective policy of the government of "Making the world a better place" and the many rivers that flowed through Kyré, this soon changed, and Kyré became a beautiful country with abundant forests and fields, becoming a quite popular place for tourism, and an excellent trading point, making Kyré richer and richer, until it became one of the four powerhouses of Haven, everything seemed to go well for the citizens of Kyré, however, there was a problem to deal with, and that was that until then, Kyré never had an army, the political system needed to be changed, for it was soon obvious that the council couldn't satisfy the needs of such a big population anymore.

It was then when the army of Kyré was created -being it's objective to keep internal peace rather than defending the country from any possible invaders, since Kyré had always had a good relationship with the rest of the countries- and the Kreix Tower, the building from where the new ruler of Kyré would rule the country, was built; the new system proved to be successful, and the country of Kyré became even more peaceful than before, however, recently the citizens of Kyré were shaken by a stunning notice, the last Kreix, Mira Versalis gave the leadership to Klavier Nagashe, better known as "the White Divon".

However, although there were some groups that were completely against this, most of the population, especially the students and teachers of 'The Garden', supported Klavier Nagashe as the new ruler of Kyré, since, thanks to his skilled running Deion, he was considered a very capable leader, wise and fair, a true mix between soldier, king, and philosopher, the idea of the king-philosopher was soon popular, for it was kind of a mix between the first and the second kinds of Government that Kyré had during it's history.


--


Country Relations:
Shinrei: Neutral
Deion: Neutral
Forge: Neutral
Alteria: Neutral


Last edited by Hina Fujiharu on Mon Dec 19, 2011 7:18 am; edited 6 times in total
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Deion Country Report

Post by Hina Fujiharu on Mon Jan 10, 2011 1:59 am

Deion Country Report



Land of Earth



Deion is one of the four main powerhouse that rule over the RPG Haven world. As such, it is one of the four countries with a different name for its leader, known as the Divon. The country is also mostly known to be the Land of Earth, primarily because of its fair natural resources and good land condition compared to the other three countries, and that, people of Deion seem to never lose determination. Deion has great affiliates with minor countries all over the world, and it takes pride on its superior advantage over the other countries when it comes to Tourism.

Leader:
Divon; Deneb (Alpha Cygni)


Leader Building: Divon Palace

Weather: Deion's weather is somewhat warm, and it mainly stays the same the whole year round, warm tropical weather. There is of course the rare snowstorm that passes from the east. Many periods are of excessive rain making things cooler, however; still humidly stiff. The temperature ranges from 70F to 100F.

History:
(credits to Abel XIV)

Deion was one of the first countries that were established in Haven, founded by soldiers and warriors that were abandoned or that got lost and never were able to return to their homes after the war that put an end to Earth and gave origin to Haven. Deion was originally a very small country that only occupied the Land of Devastation, a barren land that was the stage of the greatest carnage humankind has ever seen, leaving what was once a paradise completely destroyed, making agriculture impossible, because of this, Deion was one of the poorest -if not of the poorest- and most dangerous countries, for the Land of Devastation was also populated by aggressive and powerful spirits, remnants of the Great War.

However, surprisingly, Deion started expanding using the power of its army, that, although it wasn't technologically developed at all and it was a quite small one, the men and women that composed it were extremely tough, being descendants of some of the most powerful soldiers that Haven had ever seen and therefore, receiving a merciless and challenging instruction as soldiers since they were only 4 years old and having to fight for their lives every single day, had made them skilled, intelligent and completely fearless, what resulted on Deion quickly expanding its borders, conquering the much more fertile surrounding kingdoms.

However, the original habitants of the Land of Devastation, that possessed now a huge empire, found a new problem, one that they had never faced before, and that was that they didn't know how to run a country at all.

Back in the Land of Devastation, there wasn't such a thing as a goverment thanks to the otherwordly threat that had the habitants of Deion permanently against the wall, the small villages that rarely reached the 200 habitants only depended of themselves and from no one else, such a thing could be done in a small and unpopulated territory as the Land of Devastation, but Deion was now a huge empire that needed someone to head it, and unfortunately, there wasn't anyone capable of doing it, this caused Deion to become a poor country, but this time because of the lack of organization, the only thing preventing it from breaking apart being the strong militar power, that had grown a lot because of the new resources and bigger population.

However, the goverment of the Divons was weaker and weaker as time passed and civil wars convulsed the country violently with almost no interruptions at all.

The situation didn't change until recently, when in the middle of the last civil war, a young politician and low ranked member of the Kyré's army invaded Deion with the support of a massive religious organization that had him as their leader, although at a first moment the oposition of the population against him was enormous, the armies of Deion were defeated very soon, overwhelmed by the much more superior tactics and strategy of the leader of the Cult, as the religious organization was known, soon, the young man, Klavier Nagashe, entered the capital of the country, becoming the new Divon, and thus, begining a new dinasty.

At first, the citizens of Deion were completely against their new ruler, for they believed that he would begin a teocracy, impossing his faith and making an ominous era of represion, sorrow and poverty begin, however, they were surprised when they saw that it was exactly the opposite thing what happened, not only the freedom to choose one's religion was mantained -although the Cult became the biggest religion in Deion-, but also Deion flourished in a few months, violence quickly dissapearing of the country, that became the leading country in tourism thanks to it's beautiful landscapes and rich culture.

Recently, Deion's domains were increased thanks to the addition of Kyré to Deion, which's rulership was transfered to the Divon by the Kreix, Mira Versalis, who was a close friend and ally of the Divon, this fusion has not only created the greatest empire that has existed since the creation of Haven, but also a much better society, were the militar formation of Deion has been fussioned with the outstanding education of Kyré, making a different kind of society where practically everyone is both a soldier and an intellectual, what gave place to an extremely well-organized society where discipline and reason are the prioritary values, this caused an enormous disminution the crime rate and the violence, making Deion one of the safest countries on the world.


Country Relations:
Shinrei: War
Kyre: Neutral
Forge: Neutral
Alteria: Neutral


Last edited by Hina Fujiharu on Mon Dec 19, 2011 7:38 am; edited 2 times in total
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Alteria

Post by Djay Payne on Mon Jul 18, 2011 9:22 pm

Alteria
Credits to Spectre-K10



Land of Shadows

"Land of Shadows. How aptly named." ~Ghost

Alteria had little growth since the time of the first Masato compared to the four main powerhouses. But take a man with connections, ideals, goals, and a broken mind and you have the potential to make changes that will soon rival the technologies of Forge, and the medical capabilities of Shinrei. The Land of Shadows take pride in it's large network of information, and it's power of espionage.

Leader:
Jack Frost (Current Masato)
Arya Artemis (4th Masato)
Kazuya Eden (3rd Masato)
Gunslinger, Corro Enchanter (2nd Masato)
Kazuya Eden (Founder)

Leader Building: Mt. Masato

Weather: Urbanized; Alteria has been reconstructed to have large skyscrapers and glass like monuments stand tall over the once barren wasteland of Alteria. No real unusual weather takes place in Alteria, the occasional rainfall. However, a bizarre phenomenon occurs in these lands, as massive mountains made from hardened magma were created in the east border of Alteria, causing darkness to be longer then usual. This is caused by the simple means that the sun, that rises in the east, takes longer to peak over the mountains then other locations. Darkness lasts 2 hours more then normal.

Country Relations:
Forge: Neutral
Kyre: Neutral
Deion: Neutral
Shinrei: Neutral

History:
Since it's humble beginnings as a leaderless country, Alteria was the cesspool of outlaws, criminals and refugees. Because of this, information flows freely through the streets, but not all were reliable. Though this reliability increased as time went on due to the fact that the country became the headquarters of most of the underground groups. From petty gangs to full fledged syndicates, these organizations took root within the country, growing every day, expanding the web of intelligence with time.

What the previous leaders failed to realize was the potential use of this network. The new Masato, being well-integrated to the inner workings of underground society, knew exactly how to manipulate the organizations to work with him. While the past leaders aimed to lower the criminal population, Ghost aimed to nurture and protect it, and in turn he gained access to their database of information.

Though the safety of the innocent was not overlooked. The new Masato made a law that countrymen shall not harm countrymen. And that everyone was a big family. Should anyone break this rule and is found guilty, they will be taken care of with absolute prejudice. And should an outsider intentionally harm any Alterian citizen, they will be dealt with by the affected organization or by the Masato himself if the situation demands it. In addition, the darker part of Alteria was separated from the civilians to protect both groups. But that only went as far as housing and business.

This country's people share a close connection with each other, disregarding their race and ethnicity. Rival organizations have no bad blood while inside the country's borders, they even share information. Anyone can seek refuge here but only if they agree to abide by the rules. The streets are maintained by the organizations that operates in that area. Though there is a security presence to help keep the populace in check.

The Crimson Shadows, Ghost's own personal army acts as this security presence. Since taking the banner, this group of mercenaries expanded, taking in small gangs and integrating them into the force. Though they are acting as the police, they are still actively working in the mercenary scene.

Some might expect that Alteria has crime rates that are through the roof thanks to the fact that most of it's inhabitants were shady at best. Those people would be surprised. Under Ghost's rule, crimes in Alteria had almost completely vanished. Syndicates were smart enough to share their resources and in return, they were protected by the "Shadow Umbrella." Petty gangs were taken in as recruits for the Crimson Shadows, where they were given proper lodging, training and discipline (at least on duty or in the presence of an officer.) This severely cut down the crime rates.

Poverty became a thing of the past. Everyone had opportunities at livelihood, whether working for the various syndicates, mercenary groups, or something more on the legitimate side like small businesses or the military, they could all earn enough for luxury.

Of course, this isn't all there is to Alteria. On the softer side of the country, education had once again gained importance in the country's welfare. Schools are run by educators, mainly ones who fled from Kyre. Parks, zoos, and other attractions also sprouted thanks to refugees from Deion. Although these may not be on the same level as powerhouses', it was a nice change for the Alterian people.

Ghost himself contributed to the beautification when the children expressed fascination for his ponydroid. After a week, he created unarmed ponydroids as well as a variety of other mechanical animals to roam the streets and entertain the children. After all, innocence is all too easily taken away.

As expected, the country had turned into an outlaw asylum and paradise.

Old Description:
Alteria Country Report



Land of Shadows

Alteria may not be one of the four main powerhouses of Haven, but it is considered a country do to recent events. The land used to be a barren, yet habitable landscape where people who betrayed their country rested. Now, however, the land has been modernized, ruled over by their new leader known as the Masato. Glass towers and large skyscrapers replaced run down shakes and wooden houses in this land. Because of this, once savage criminals became more educated and criminal activities decreased exponentially. Alteria is known as the Land of Shadows do to its extended night hours.


Leader:
Kazuya Eden (Current Masato)
Gunslinger, Corro Enchanter (2nd Masato)
Kazuya Eden (Founder)

Leader Building: Mt. Masato

Weather: Urbanized; Alteria has been reconstructed to have large skyscrapers and glass like monuments stand tall over the once barren wasteland of Alteria. No real unusual weather takes place in Alteria, the occasional rainfall. However, a bizarre phenomenon occurs in these lands, as massive mountains made from hardened magma were created in the east border of Alteria, causing darkness to be longer then usual. This is caused by the simple means that the sun, that rises in the east, takes longer to peak over the mountains then other locations. Darkness lasts 2 hours more then normal.

Country Relations:
Forge: Neutral
Kyre: Neutral
Deion: Neutral
Shinrei: Neutral

History:
--

Members: Citizen's List


Last edited by Kazuya Masato on Tue Dec 20, 2011 3:39 am; edited 1 time in total

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Re: Country Guides

Post by Hina Fujiharu on Mon Dec 19, 2011 8:15 am

Neotopia Country Report


Land of the Future


Neotopia literally means 'New World' and is the center of trade and industry between countries of Haven. It is governed by a parliament of elected aristocrats that run the country as a neutral land. To deliver a safe and peaceful life is the primary aim of Neotopia and won't hesitate to banish those that cause chaos or disorder while inside their premise. All citizens of different origins are welcomed here and country disputes and status are set aside. Most believe it is the country that can bring all the citizens in Haven as a whole, and thus, is widely referred to as the 'Land of the Future'

Leader:
None

Leader Building: None

Weather:
Neotopia as a whole mostly has warm to hot climate. Summer consists of June, July, and August while winter is usually consisted of the months December, January, and February.

Country Affiliation:
-Forge: Neutral
-Kyre: Neutral
-Deion: Neutral
-Shinrei: Neutral

History:
--

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Re: Country Guides

Post by Hina Fujiharu on Wed Mar 20, 2013 5:25 am

UNAFFILIATED LANDS


The Unaffiliated lands were all parts of many minor countries but eventually their lack of advancement tempted most to migrate to the more advanced and developed major countries, leaving behind empty husks that people once called home. Afterwards, the vacant lands attracted many uncivilized tribes and ruthless gangs to grab what territory they could find. The Lands beyond Dieon are claimed by a peaceful, yet devolved natives who rely on fishing primarily. The lands to the east are controlled by the minor gangs, developing run down casino's and night clubs. The western territory is currently a tattered reflection of what it used to be, old houses rotting to their frames. Currently the west territory is unoccupied.

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Hina Fujiharu
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