RPGH Guide Book

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RPGH Guide Book

Post by Hina Fujiharu on Tue Mar 19, 2013 3:24 am



Last edited by Hina Fujiharu on Sat Mar 23, 2013 5:51 am; edited 2 times in total

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Hina Fujiharu
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RPGH Guide Book Contents

Post by Hina Fujiharu on Tue Mar 19, 2013 8:24 pm

Ryo Guide
If you're wondering how to earn money more effectively, the list below might help you.


  • Posting. This is perhaps the simplest way to earn your ryo. You gain 2500 ryo per post, and 4000 ryo per topic that you open up. The more you post, the more you earn ryo.

  • Referring another Member to the Site. This is the most efficient and effective way of earning ryo in an instant. For every active member that you refer to this site, you will gain an instant 100,000 ryo. Meaning, that's more or less than 40 posts. However please make sure that this member is active, or we might consider taking back 75,000 ryo.

  • Affiliating and/or Advertising this site. Affiliating will give you 50,000 ryo immediately, and Advertising this site to another forum will give you 30,000 ryo. Just post your lists of sites in the Ad Ryo Center in the Ryo Section to claim your reward.

  • Suggestions and Constant activity. For every good suggestion you give, you will be rewarded with ryo, the amount depending on how good the suggestion is. Now there will be certain times when the admins are simply in a good mood, and they will randomly give everyone that was online in the site for 24 hours certain amount of money ranging from 10k-100kryo. If you're online everyday, then you won't miss this chance.

  • Missions. Aside from earning ryo in posting while roleplaying your mission, you will gain additional reward ryo once you've successfully completed a mission. You may check Solaris Challenge Tower for more information.

  • Selling. If you're tired of your ability or weapon, you can sell it. Yes, it's a brand new selling. Now remember that new abilities cost 500,000 while new weapon cost 300,000. When you sell your old ability or weapon, it will be half the price. You will sell your ability earning you 250,000 ryo or will sell your current weapon and earn 150,000 ryo. Guild items is also applicable in this matter. You can sell your stuffs in Bakemono Secret Shop.

  • Creating your own shop. If you're good at art or writing or any other kind that you think other members would be interested of, you can create your very own shop in the OOC Area entitled “OOC shops”. Creating your shop is free, and you will earn money if a member bought one from you. Example: personal signatures, avatars, or graphics that you have created for them.

  • Winning contests. Every so often, we hold contests of different genres. Common examples would be Personal Art contests, poetry contest, roleplay sample contest, fanfiction contest and others)

  • Soul Linking. Is a system where people can buy and sell themselves as anything they want for ryo. Sell yourself as a dog, a slave, a muffin, ANYTHING! You can sell yourself for 1 million ryo or whatever, but good luck finding someone to buy your useless ass. This thing can be used for both IC and OOC. Its mainly just a new way to spend and earn ryo dealing with comic relief. Wanna be soul - linked? Check out the Soul Link Center (credits to Savaris)


  • Gambling Feeling lucky punk? Well try your luck at the Havenball Casino! . Different types of events made to eat up your money can be spent here for the risk for the jackpot! Be forewarned to moderate your gambling at your own risk! (Credits to Corro Enchanter)

  • Bounty Hunting You think you're powerful enough? Or you have a gut-feeling that you are the defender of justice? Take down an Outlaw, Meister Outlaw or an Overlord, and bring him -- dead or alive --- to the proper authorities, and earn ryos from it!


_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Re: RPGH Guide Book

Post by Hina Fujiharu on Tue Mar 19, 2013 8:35 pm

STATISTICAL GUIDE

At first, everyone will be starting at the Human level. In your character application, you are given 15 points to distribute to your statistics: Strength, Speed, Stamina, Energy Source and Magical Prowess. The number of needed points in each level are as follows:



Point Distribution - Points To Be Consumed in Each Level

From Human to:

1. poor: 1 point
2. below average: 2 points
3. average:3 points
4. above average: 4 points
5. great: 5 points
6. super human: 6 points

Distribute the points wherever you wish, as long as a statistic won't exceed Superhuman.

Once your character app is approved, you can start RPing and earn ryos. When you earn enough ryos, you may opt to upgrade your character's statistics by buying a Statistic Upgrade at Bakemono Secret Shop.


Please bear in mind that certain levels has some requirements. To validly upgrade your stat from Great to Superhuman, you need one completed mission of any level and the Bakemono Shop Purchase; from Superhuman to Excellent, you need two completed missions of any level higher than D and the Bakemono Shop Purchase. To upgrade a stat from Excellent to Deity, you need three completed missions of any level higher than D and Bakemono Shop Purchase (other than the earlier submitted), and finally to upgrade a stat from Deity to Maximum, you need three completed missions of any level higher than B and Bakemono Shop Purchase (other than the earlier submitted). Also, you can only buy the Deity and Maximum purchases twice, as we are following a two-stat Max rule, meaning you can only buy in Bakemono and upgrade two statistics to Maximum. Everything else will be retained to Excellent by purchase, and if you want to max them out, it can only be done by ability / buffs.

The actual figures in the Stat System are only used during 'official battles', such as tournaments, formal battles, site plot-related threads, etc. Otherwise, the users may leave everything to creativity, unless they decided to follow the stat system.

STRENGTH: Defines how physically "strong" your character is.
Human - Can lift up to 700 lbs.
Poor - Can lift up to 1000 lbs.
Below Average - Can lift up to 1300 lbs.
Average - Can lift up to 1600 lbs.
Above Average - Can lift up to 1900 lbs.
Great - Can lift up to 1.1 ton.
Superhuman - Can lift up to 1.4 tons.
Excellent - Can lift up to 1.7 tons.
Deity - Can lift up to 2 tons.
Maximum - Can lift up to 3 tons.


SPEED: This is the speed at which your body moves.
Human - Can run up to 15 kph.
Poor - Can run up to 30 kph.
Below Average - Can run up to 45 kph.
Average - Can run up to 60 kph.
Above Average - Can run up to 75 kph.
Great - Can run up to 90 kph.
Superhuman - Can run up to 115 kph.
Excellent - Can run up to 130 kph.
Deity - Can run up to 145 kph.
Maximum - Can run up to 160 kph.


STAMINA: This defines how long you can sustain physical or mental effort.
Human - Can take an average of three blows from an enemy. Physical exhaustion occurs very fast, exhausted after maintaining your max strength/speed for one post.
Poor - Can an average of four blows from enemy attacks. Physical exhaustion occurs very fast, exhausted after maintaining your max strength/speed for two posts.
Below Average - Can an average of five blows from enemy attacks. Physical exhaustion occurs very fast, exhausted after maintaining your max strength/speed for three posts.
Average - Can an average of six blows from enemy attacks. Physical exhaustion occurs moderately fast, exhausted after maintaining your max strength/speed for four posts.
Above Average - Can an average of seven blows from enemy attacks. Physical exhaustion occurs moderately fast, exhausted after maintaining your max strength/speed for five posts.
Great - Can an average of eight blows from enemy attacks. Physical exhaustion occurs moderately fast, exhausted after maintaining your max strength/speed for six posts.
Superhuman - Can an average of nine blows from enemy attacks. Physical exhaustion occurs occasionally, exhausted after maintaining your max strength/speed for seven posts.
Excellent - Can an average of ten blows from enemy attacks. Physical exhaustion occurs occasionally, exhausted after maintaining your max strength/speed for eight posts.
Deity - Can an average of eleven blows from enemy attacks. Physical exhaustion occurs occasionally, exhausted after maintaining your max strength/speed for nine posts.
Maximum - Can an average of twelve blows from enemy attacks. Physical exhaustion rarely occurs, exhausted after maintaining your max strength/speed for ten posts.


ENERGY SOURCE: This is your mana pool.
Human - Your mana pool drains after casting three skills.
Poor - Your mana pool drains after casting four skills, one after the other.
Below Average - Your mana pool drains after casting five skills
Average - Your mana pool drains after casting six skills in succession.
Above Average - Your mana pool drains after casting seven skills in succession.
Great - Your mana pool drains after casting eight skills in succession.
Superhuman - Your mana pool drains after casting nine skills in succession.
Excellent - Your mana pool drains after casting ten skills in succession.
Deity - Your mana pool drains after casting eleven skills in succession.
Maximum - Your mana pool drains after casting twelve skills in succession.

MAGICAL PROWESS: Magical Prowess defines the strength, quality and intensity of your skills and weapon skills.
Human - Your prowess is poor, abilities emitting approximately 1 kilowatts and with low quality
Poor - Your prowess is poor, abilities emitting approximately 3 kilowatts and with low quality
Below Average - Your prowess is poor, abilities emitting approximately 5 kilowatts and with low quality
Average - Your prowess is improving, abilities emitting approximately 7 kilowatts and with moderate quality
Above Average - Your prowess is improving, abilities emitting approximately 9 kilowatts and with moderate quality
Great- Your prowess is improving, abilities emitting approximately 11 kilowatts and with moderate quality
Superhuman - Your prowess is amazing, abilities emitting approximately 13 kilowatts and with high quality
Excellent - Your prowess is amazing, abilities emitting approximately 15 kilowatts and with high quality
Deity - Your prowess is amazing, abilities emitting approximately 17 kilowatts and with high quality
Maximum - Your prowess is outstanding, abilities emitting approximately 20 kilowatts and with maximum potential.

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Re: RPGH Guide Book

Post by Hina Fujiharu on Tue Mar 19, 2013 8:38 pm

SKILLS, WEAPONS and MISCELLANEOUS


  • Staff moderation is called for in evaluating skills, weapons and miscellaneous. If a moderator or admin tells you to change something, or to edit your stuff, just comply, don’t argue and do what was said because he knows what he is doing, and he knows the approvability of your application.

  • Each character is given a freebie of two skill slots, two weapon slots and two miscellaneous slots. We would like to remind everyone that one slot is equivalent to one effect only. In case of weapons, a pair of similar weapons is considered one weapon UNLESS they have different abilities. Armors and battle pets can be made under weapon creations and consume weapon slots.

  • The number of maximum slots your character can attain is defined by your rank. To actually use those slots (the slots in addition to your freebies), you need to submit in your skill / weapon / miscellaneous application an RP (development) thread where you show there how (and/or why) did you attain such skill / weapon / miscellaneous.

  • Summoning is available for everyone. You only need to have to apply it as a skill. One summon consumes one skill slot. You may also opt to put statistics to your summon. The summon can have equal statistic points as the character; the said points can be distributed in any way you want in the following statistics: Strength, Speed, Stamina, Magical Prowess and Energy Source. However, when you reach 29 points for your summon, you cannot have any more points to distribute. Further, a summon can only have 1 maximum stat. To determine how many points you can have for your summon, take a look at your character’s statistics and use the conversion list below:

    Mediocre / Human : 0
    Poor: 1
    Below Average: 2
    Average: 3
    Above Average: 4
    Great: 5
    Superhuman: 6
    Excellent: 7
    Deity: 8
    Maximum: 9

    So for example, you have the following statistics:
    Strength– Great
    Speed – Above Average
    Stamina – Average
    Energy Source – Average
    Intelligence – Great

    The available points for your summon’s statistics will be 20, since Great = 5+ Above Average = 4 + Average = 3 + Average = 3 + Great =5.

    The above-mentioned conversion list also determines how many points is needed for each level.

    Please be advised that these points are non-transferable, meaning any points you failed to use will be forfeited and cannot be transferred to your character or to your other summons.

    Your summon’s statistics may be upgraded when your character’s statistic gets upgraded. PM an admin or a moderator to have your summon's stats upgraded.


  • Your summon can have only one skill. Adding another skill or upgrading the existing skill can be done by buying the Skill Upgrade purchase in Bakemono Secret Shop. We strongly suggest that each of your summon have a skill maximum to the half of the skill slots allowed for your character.

    In using a summon, you can only conjure up to ONE summon at a time. You cannot conjure another until the existing one is defeated. If you bought a Planar Summoner in Bakemono, to conjure 2 in the same time will need at least Great E.S., Superhuman if 3 (add one more Planar Summoner), and for 4 summons, Excellent Energy Source (add one more Planar Summoner).


  • Manipulation is allowed if your character have at least an Energy Source equivalent to great and Magical Prowess at Superhuman. Manipulation means the total control of existing or created "forces" such as air, earth, water, etc. Be reminded that you can only have a maximum of 3 manipulations. We now allow time/space manipulation but only to a certain extent. Also, be warned that the staff will be very strict in checking your skill. For statistics buffs / debuffs and poison / toxicity, duration, cooldown and reasonable weakness should be included in the skill. Buffs and debuffs should not also exceed to two levels of increase or decrease.

  • Any form of absolute immortality, instant death, indestructible, unblockable, untouchable, or other absolution is not allowed.

  • Miscellaneous are things that do not have any combat worth / battle worth or ability which can be use in battle RPs. An exception to this is a limiter, which eats up one miscellaneous slot. Limiters are curses or seals of some sort that forces you to have lower stats than normal. These limiters may be “broken” to unlock your statistics to the full potential. Limiters should have apparent sign or symbol that represents it such as a tattoo or necklace.

  • Skill, Weapon and Miscellaneous slots are attached to accounts, not to characters. So if an account revamped its character, he shall use the slots used by the previous character. Redoing your character does not give you a new set of free slots.

  • Country leaders can create defense structures and NPC armies for their countries. Please check the Country Leaders Forum for more information.



Last edited by Hina Fujiharu on Mon Apr 08, 2013 12:19 am; edited 1 time in total

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Hina Fujiharu
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Re: RPGH Guide Book

Post by Hina Fujiharu on Tue Mar 19, 2013 8:43 pm

The Ranking System

Everyone starts off with Civilian as their default rank with 2 skills, 2 Weapons, 2 Miscellaneous creation limitations, and 1 upgrade per skill / weapon slot. The "Limitations" for each rank indicates the number of abilities/weapons/miscellaneous your character can have at that rank. From there on, you can decide which path to take.

Military Ranks:
Military ranks is the default ranking system if your character belongs to a country. If you are a new member in the forum, it's recommended that you enter the military ranks as it is more straightforward than the other ranking system.


  • Nexus - Novice. Civilians who chose to be in the military system. Nexus is the lowest military rank and is considered the 'first step' in progressing. As Nexus, they start to do their bit for their country's economy. They are put into squads or partnered with a higher ranking member to partake in missions. There’s not much influence and reputation just yet, but with work, can move up in rank and not only gain more power but more respect from those around them. To become a Nexus, one must complete two missions of any level and an RP thread that will show how or why the character decided to join the military. Nexus can have 3 skills, 3 Weapons, 3 Miscellaneous, and 2 upgrades per slot.

  • Chroma - Skilled. Chroma is the next rank up from Nexus. In this rank, one can already be considered as skilled or developing expertise. As Chroma, you are now allowed to go in a bounty hunt. You may still be part of a squad or be partnered with a member, but you also have the chance to lead your own group. A Nexus can attain the Chroma rank by successfully accomplishing 3 military missions, 2 ordinary missions of any rank higher than E, and an RP thread that shows your development in the military. Chromas have 4 skills, 4 Weapons, 4 Miscellaneous, and 3 upgrades per slot

  • Polaris - Noble. Polaris are highly-experienced members with great individual skill who serve as military captains. They have already gained a respectable reputation throughout the land and are feared by many. At the rank of Polaris, you are now considered an expert fighter and can be given a squad to lead or be partnered with a lower level member to train. A Chroma can rank up to Polaris by accomplishing 3 military missions (other than the ones submitted for Chroma rank-up), 2 ordinary missions of any rank higher than D, and an RP thread that shows your development in the military (other than the one submitted for Chroma). Polaris have 5 skills, 5 weapons, 5 Miscellaneous, and 4 upgrades per slot.

  • Excidio - Elite. Excidio is one of the highest rank in a military, second to the generals of each army whom the Country Leader trusts. Not many make it up to Excidio as only the bests of the bests of Polaris achieve this rank. Polaris can attain the Excidio rank by accomplishing 4 military missions (other than the ones submitted for Chroma rank-up), 3 ordinary missions of any rank higher than B, and passing the RP exam. Excidios have [7 skills, 7 Weapons, 6 Miscellaneous, and 5 upgrades per slot



Fugitive Ranks:

The fugitive ranking system is used if your character chose to be an outlaw, or is formerly in a military system and betrayed his country often after committing a criminal act. As a fugitive, you are free to do what you wish without the law holding you back. But you are constantly tracked down and hunted for your bounty, dead or alive.


  • Outlaw - An Outlaw is the result of a citizen leaving their country without the intention of returning and severing ties with the said country, often because they have committed criminal acts or to pursue other personal gains. Outlaws are considered the mildest ranks of fugitives, with crimes ranging from as simple as thievery to homicide or murder. A jump from Civilian to Outlaw requires completion of two missions of any level and an RP thread that will show why or how you become an outlaw. An outlaw can hold 3 skills, 3 weapons, 3 miscellaneous items, and 2 upgrades per slot.

  • Meister Outlaw - A fugitive that has furthered himself in the crime world and established more infamy. Having already severed their ties with any nation, Meister Outlaws are those who continue to refuse the general laws of the people...and are quite good at it. An Outlaw can attain the Meister Outlaw rank by successfully accomplishing 3 fugitive missions, 2 ordinary missions of any rank higher than E, and an RP thread that shows your development in the crime world. Meister Outlaws have 4 skills, 4 Weapons, 4 Miscellaneous, and 3 upgrades per slot

  • Kingpin - A Kingpin is considered an official expert criminal whose skills and crimes are cut above the norm. They are highly dangerous people with little to no chance of quitting their unlawful ways. Their bounties now include both capture alive, and death. Becoming a Kingpin requires accomplishment of 3 fugitive missions (other than the ones submitted for Chroma rank-up), 2 ordinary missions of any rank higher than D, and an RP thread that shows your development. Kingpins can hold up to 5 skills, 5 weapons, 5 Miscellaneous, and 4 upgrades per slot.

  • Overlord - The most dangerous people out there are branded as Overlords. Their skills rival that of a Excidio rank and higher, and their intentions are of far more threat than the lower ranking fugitives. Mass murders or world dominations are their plays, and the countries send the bests of their hitmen to hunt these people down. To become an Overlord, a Kingpin must accomplish 4 fugitive missions (other than the ones submitted for Chroma rank-up), 3 ordinary missions of any rank higher than B, and passing the RP exam. An Overlord can hold up to 7 skills, 7 Weapons, 6 Miscellaneous, and 5 upgrades per slot



Independent Ranks:

The Independent rank system is for civilians who chose not to be involved in the military or fugitive system. They are what most people would call ‘freeloaders’ or wanderers. They have no attachment to the military and thus, can not be given orders or the other way around, nor do they have attachment to the fugitives. They don't have to have any "real" loyalty to the leader of their country and can choose whether to aid with the nation or focus on their own objectives alone. Being in the Independent rank system, you cannot switch ranks to Military or Fugitive.


  • Freelancers - A Civilian who wants to be a Freelancer must accomplish four any-level missions and an RP thread that shows how or why the civilian decided to be a Freelancer. A Freelancer can attain up to 4 skills, 4 weapons, 4 miscellaneous, and 3 upgrades per slot.

  • Wanderers - Wanderers are the more skilled Freelancers who have gained much in the way of experience and skills through their escapades in the lands of Haven coupled with their intense training. Like Independents, they have no real loyalty to the Military or to any Fugitives. They work for their own objectives, and if ever they "aid" anyone, it is only in order to accomplish their own plans. A Freelancer can rank up to a Wanderer if he completes 2 ordinary missions in each mission level higher than D and more than one thread which will show his character development in the Independent rank system, such as but not limited to training, working for both military and fugitives for a reason, etc. Wanderers can hold up to 6 Skills, 7 Weapons, 6 Miscellaneous, and 5 upgrades per slot



Special Ranks:

  • Country Leaders - The legendary rank given only to the strongest person in each of the four powerhouses of Haven. Your title varies depending on the country you are governing: Kreix for Kyre, Shiki for Shinrei, Fraide for Forge, Divon for Deion and Masato for Alteria. As a country leader, you have influence over all your citizens and the decisions to wage war or build allies are in your hands. You are responsible for making the squads and assigning heads which you can send to missions of your choice. Your word is law, and you are unquestioned by the people you hold. You are allowed to order one's death without any valid reason. The Country Leader is staff-picked. A Country Leader can hold up to 8 Skills, 8 Weapons, 7 Miscellaneous, and 6 upgrades per slot.


  • Guía - Former country leaders. Despite losing their glorious positions, Guías still retain an amount of influence and power in the country they used to lead, and can also be regarded as a socialite. They are not usually or necessarily attached to the military, hence they cannot accept orders (well, of course it's a different story if they vowed to aid the current leader). For their slot limitations, if they have consumed all the slots a country leader is allowed to have, they retain their skills / weapons / miscellaneous. If they did not consume all the slots allowed for a country leader, he shall possess slots equivalent to a Polaris.








Note: RP Thread requirements are not one-man RPs. You need an RP partner(s) and the same shall be considered part of your character plot.

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Hina Fujiharu
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Re: RPGH Guide Book

Post by Hina Fujiharu on Tue Mar 19, 2013 8:47 pm

GROUPS AND GUILDS GUIDE


I. GROUP

A group is a small collection of people who share the same goal --- may it be to acquire resources, spread good deeds or start plotting something evil on Haven. Groups are some sort of punk gangs or small brotherhood fraternities which has several purposes, example of which is to aid one member in a fight or some other things (still depending on and compliant to thread rules).

A group can own one group weapon and one group ability, both of which will be free. However, they cannot buy another ability or weapon slot. The group leader can also create missions which shall be available for its group members. The same shall be posted in Solaris / Mission Request board. For more information about Mission Creations, please check Solaris Challenge Tower


GROUP REQUIREMENTS
- Buy Group Creation at Bakemono Secret Shop
- At least 3 active members


Note:
- Alt characters can join the same group as the main character, but don't count towards the active member total.


When you already meet the requirements, you can now set up your Group Creation application. After approval by a staff,your group can now function and rock and roll.

II. GUILD

When a group becomes popular there is a facility to call itself a headquarters, the group can officially call itself a guild. The guilds hold a great amount of power and influence with the world's politics. Guilds can be neutral groups whose laws inside the guild may contradict the country it is located in. Guilds basically have their own objectives and goals. It may be for world domination, or basically for the fun of having members and socialising with others.


Guilds can also create their own missions. They can either post it in their headquarters or in Mission Request board. Upon approval of their application, the guild now has the right to buy a new slot for the technique and weapon at Bakemono. The guild can buy their third and fourth slots, as long as they are complying to the rules set. For info, please visit Bakemono Secret Shop



Guild Requirements:

- Must be an existing Group.
- Must have ten active members, excluding the Group Leader. Alt characters can join the same group as the main character, but don't count towards the active member total.
- Group Leader must have 500,000 ryo to buy for the Group to Guild Upgrade in Bakemono Secret Shop.
- Must have at least 2 group mission with at least three members successfully accomplishing each missions (excluding the Guild Master).


When you already meet the requirements, you may now apply your group to be guildified. Please refer to the Guildification application.


Notes:

  • A character can join a group for free if he hasn't been a member of any guild before. But once he got kicked out of a group / guild you can join another one by buying Group / Guild Recoil. Or if you are currently in one group / guild and you want to change your guild / group, you can buy Group Change. Both can be bought at Bakemono Secret Shop.

  • Members cannot challenge their Masters for their position unless the group / guild rules provide and allow so. Do that or your GM would kick your butt.

  • It is the responsibility of the group/guild master to inform an admin about a new member of their group/guild or any other information such as if they have kicked a member. This is for the admin to change the guild information under the member's avatar.

  • Groups and Guilds can make missions for its members. The money reward for the missions shall be shouldered by Haven. Hence, if ever you created a mission or is about to reward a group member, inform any of the admins of the same. Further, the Group / Guild Master earns money for every successful mission of his members. A Group Master earns 1/3 of the mission reward, while a Guild Master earns 1/2 of the mission reward. Hence, if a member received 100,000 ryos, a Group Master earns 33,333 ryos. On the other hand, if it is in a guild, the Guild Master earns 50,000 ryos. Please refer to Solaris Challenge Tower for the mission template.

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Hina Fujiharu
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Re: RPGH Guide Book

Post by Hina Fujiharu on Tue Mar 19, 2013 8:52 pm

BOUNTY SYSTEM

Alrighty everyone, we have a new system replacing an old and out of date system for you today. The Staff have decided that the current bounty system is too much work. It slithers into our lazy "i dont want to do it" hours! But seriously, we are going to make it easier for you to understand and grasp the new system because it does not gradually increase through missions, but rather it is given to you by the country in which you are guilty of a crime.

What does this mean? Well it means that we are giving Country Leaders the power to give a bounty to a member that commits a certain crime against the country as a whole, an innocent individual, the leader personally, or any IC reason that goes against what the leader thinks or how the country runs. And to enforce that you are not just spamming the wanted thread, the staff will oversee it and make sure things are logical in every way,shape, or form. All Country leaders will be given a "wanted" thread in their country that will list the criminals of their land and they will personally manage it (By managing you must have a list of names for all criminals in your country, and the threads that these criminals have that holds offense in your country). They can increase and decrease bounty when a criminal participates in additional crimes as well as remove or include members into it.

To help with creating a bounty for a character, here is a rough guideline that you can fallow:

Minor Crimes: Around 5,000 ryo

Average Crimes: Around 50,000 ryo

Above Average Crimes: Around 100,000 ryo

Severe Crimes: 250,000

So what acts are under each crimes? These can be defined by the country leaders.

Additionally, those who either kill or turn in these criminals will be able to collect the reward, enticing right?! However if YOU are the criminal and you have an alt character who is looking for some extra ryo, you cannot turn yourself in with that character as it is just really....well...lame.

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Hina Fujiharu
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Re: RPGH Guide Book

Post by Hina Fujiharu on Wed Mar 20, 2013 4:52 am

THE STATELESS

In the beginning, the administrator who is checking your character application will be the one who will designate the country to which you belong. As you go along the way, you can ask for a country change by buying it in Bakemono Secret Shop.

However, we will allow some people to denounce affiliation to any country, in that case the character will be Stateless. To be stateless, one must have one of the following:

  1. The character must be a Fugitive with a rank equal or higher than Meister Outlaw; OR
  2. The character is included in the Independent ranks (Freelancer or Wanderer).

_________________

Notes:

Faceclaim:
Luka Megurine (Vocaloid)
Lightning (FFXIII)

The 3 Other Personalities:

~ Hikaru ~



Strength: Excellent
Speed: Below Average
Stamina: Average
Energy Source: Great
Intelligence: Poor



~ Fumiko ~



Strength: Poor
Speed: Excellent
Stamina: Below Average
Energy Source: Below Average
Intelligence: Excellent



~ Misora ~



Strength: Great
Speed: Great
Stamina: Average
Energy Source: Average
Intelligence: Poor

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Hina Fujiharu
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Re: RPGH Guide Book

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