[Crimson Shadows] [Skills] [1]

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[Crimson Shadows] [Skills] [1]

Post by Spectre-K10 on Sun Mar 31, 2013 3:15 am

Name: Overclock
Description: The group tattoo is composed of nanites, which when activated, causes the nanites -and by extension, the tattoo- to glow red. That's not all it does though. The nanites injects a type of adrenaline into the bloodstream (or whatever lifeline the user has) which speeds up the brain's performance, and slowing down the perception of time up to 1/20 (which translates to speeding up the brain's performance by 20.)

This gives the user precious time to analyze the situation, or find alternate courses of action.

The nanites also continually inject themselves into the bloodstream, which -after prolonged use- causes the user's veins to start visibly glowing.
Weakness: This skill slows down the perception of time, not time itself. The user cannot, in any way, move faster than the speed he can currently go. Speeding up the brain's perception has it's risks.

5 is the safe level and only requires average Intel(or magical prowess as it has been renamed) to use, 10 requires an MP of Great to safely use, 15 and above requires at least an MP of Excellent.

Users can by-pass these limits, but keep in mind that doing so may break your mind and body from adrenaline overdose.

Going beyond 15 will still damage you, no matter how high your MP is.

Range: Self
Shop link / Thread Link: Group Freebie

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Re: [Crimson Shadows] [Skills] [1]

Post by galvesar on Sun Mar 31, 2013 3:49 pm

its like coffee on crack i love it XD allowing the user to think of several alternative strategies in uber combat it makes me think of deathstroke almost from DC comics..though his is different cause of brain capability...or mayhaps that episode of futurama where Fry has 100 cups of coffee XD anyways the weaknesses are quite reasonable~! very fitting for a rag tag group of bad ass mercs XD . it seems like a very metal gear solid type of technique to me...very cool ~!

Im ok with this group skill dude~! but ill need to wait for group completion before i can approve this

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When the bleeding slows, preparation for decapitation can be started.
Continue the cut to the throat around the entire neck, from the jawline to the back of the skull.
Once muscle and ligament have been sliced away, the head can be cleanly removed by gripping it on either side and twisting it off, separation occurring where the spinal cord meets the skull.

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Re: [Crimson Shadows] [Skills] [1]

Post by Spectre-K10 on Sun Mar 31, 2013 7:16 pm

So I take it that it's all good? If so, COPYPASTA TIME!

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Re: [Crimson Shadows] [Skills] [1]

Post by galvesar on Mon Apr 01, 2013 9:32 pm


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When the bleeding slows, preparation for decapitation can be started.
Continue the cut to the throat around the entire neck, from the jawline to the back of the skull.
Once muscle and ligament have been sliced away, the head can be cleanly removed by gripping it on either side and twisting it off, separation occurring where the spinal cord meets the skull.

Galvesar's Theme songs:
avatar
galvesar
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Posts : 395
Money/Ryo : 375718

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Re: [Crimson Shadows] [Skills] [1]

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